About:
I'm a technical artist, this covers most art in a 3D game.
We can talk about character/environment budgets, topology etc
Texture maps and I can suggest, create base materials for you and establish pipelines to get the best performance out of your game.
Have worked in Unity/Unreal and various propriety engines.
Workflow includes stylised and towards realism.
Game types cover FPS, third person action games, platformers, ARPG's basically everything with 3D.
Covering modular modelling/trim sheets etc.
Working mainly in Maya/Houdini can work with other packages.
I should have you and your team covered, this really is a full time role for some games.
Please if you've read this far and interested in what services I offer send me a message and we can go from there.
Cheers.
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