Wednesday, June 28, 2023

Define Your Games Art Pipeline











About:

I'm a technical artist, this covers most art in a 3D game.

We can talk about character/environment budgets, topology etc

Texture maps and I can suggest, create base materials for you and establish pipelines to get the best performance out of your game.



Have worked in Unity/Unreal and various propriety engines.

Workflow includes stylised and towards realism.



Game types cover FPS, third person action games, platformers, ARPG's basically everything with 3D.



Covering modular modelling/trim sheets etc.

Working mainly in Maya/Houdini can work with other packages.



I should have you and your team covered, this really is a full time role for some games.



Please if you've read this far and interested in what services I offer send me a message and we can go from there.



Cheers.

Reviews


: : : : :


No comments:

Post a Comment