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About:
I'm gonna code or convert your C# script to Compute Shader that will run on the GPU, it's very fast and optimized and can be used for things like:
Particle Systems, Texture Manipulations, Raymarching, Raytracing, Point Clouds and much more.
Both for 2D and 3D Unity.
Warning: This is not your Unity fragment/vertex Shader! It is a COMPUTE Shader, but I also do frag/vertex shaders, contact me and I'll see what I can do for you!
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Reviews
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